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Penguin Solitaire

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Foundation
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Penguin Solitaire Rules

Introduction to Penguin Solitaire

If you enjoy games that require pure skill and logic like FreeCell, you are going to love Penguin Solitaire. Invented by the renowned card game scholar David Parlett, Penguin is a relatively modern game that fixes some of the frustrations found in other solitaire variants. It shares DNA with a game called Eight Off but introduces unique mechanics that make it highly winnable if you play your cards right.

What makes Penguin unique is its terminology and layout. You will hear about the "Beak" (the first card dealt) and the "Flipper" (the reserve cells). Unlike games where luck of the draw is paramount, like Klondike, Penguin is an "open" game where all cards are visible from the start. This allows for deep strategic planning. While it might look intimidating at first, the satisfaction of solving the puzzle is unmatched.

Game Setup

Penguin is played with a standard 52-card deck. Here is how the tableau is arranged:

  • The Tableau: The cards are dealt into 7 columns. Each column contains 7 cards.
  • The Beak: The very first card dealt (top left of the first column) is called the "Beak". This card determines the rank that will start the foundations.
  • The Foundations: There are 4 foundation piles. The three other cards matching the rank of the "Beak" are immediately moved to the foundations to start the game. For example, if the Beak is a 5 of Spades, the other three 5s are placed in the foundation slots automatically or as soon as they are dealt.
  • The Flipper (Cells): There are 7 free cells (reserve slots) available to hold one card each temporarily. This is significantly more than the 4 cells usually found in FreeCell.

How to Play

The objective is to build all four suits up in the foundation piles. However, the order depends on the Beak.

Building the Foundations

The foundations start with the rank of the Beak and build up in suit, wrapping around from King to Ace if necessary, until they reach the rank one lower than the Beak.

  • Example: If the Beak is a 5, you must build the foundations: 5, 6, 7, 8, 9, 10, J, Q, K, A, 2, 3, 4.

Moving Cards on the Tableau

  • Building Down: You build cards in the columns in descending order by suit. This is different from Spider or Klondike where you often alternate colors. In Penguin, a 9 of Hearts must be placed on a 10 of Hearts.
  • Moving Sequences: You can move a single card or a correctly ordered sequence of cards (e.g., 10, 9, 8 of the same suit) from one column to another. A major difference from FreeCell is that you can move a sequence of any length, regardless of how many empty cells you have. This makes the game much more fluid.
  • Using the Flipper: You can move any single exposed card to one of the 7 empty cells in the Flipper to free up space.
  • Empty Columns: If you clear a column, you can only fill the empty space with a card that is one rank lower than the Beak, or a sequence starting with that rank.
  • Example: If the Beak is a 5, an empty column can only be filled with a 4 (or a sequence starting with a 4).

Tips and Strategies to Win

Penguin is a game of high probability; most deals are solvable.

  1. Free the Beak: The Beak card (the first one dealt) is buried at the bottom of the first column. However, it belongs in the foundation immediately to start that suit's stack. Your primary goal at the start of the game should be to dig out the Beak.
  2. Utilize the Flipper: With 7 reserve cells, you have a lot of flexibility. Don't be afraid to fill them up to organize your runs by suit.
  3. Mind the Wraparound: Remember that Ace connects to King. Don't get stuck thinking linear; the sequence is continuous.
  4. Empty Columns are Key: Creating an empty column is powerful, but remember the restriction: only the rank just below the Beak can start a new column. Check if you have that specific card available before clearing a column, otherwise, the space might remain useless.

If you find yourself enjoying the logical aspect of arranging suits, you might also want to try Calculation or Australian Patience for a different kind of challenge!